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# Collision Detection

### 1.0

This is a Collision Detection library to use with OpenSG.To get some information about the algorithms that are used in the library have a look at the site of the author, Gabriel Zachmann.

The usage of this software is very simple:

1. include the file Collision.h;
2. create a class inherited from col::Callback. This class should have an operator (), where you can implement everything that should happen when two of your objects have collided;
3. initialize the library by creating an instance of the class col::CollisionPipeline;
4. register your objects with the library using col::CollisionPipeline::makeCollidable.
   That's all.

For question or comments, send a mail to zach@tu-clausthal.de

Clausthal, 01.08.2007